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Honorable dealings, power grabs, and shadow play occur in Dyvers in a manner that is so complex that very few people in the City of Sails truly understand everything that happens. Modules generally include all the information a character would know or learn from an adventure, but are incapable of including what rumors may or may not be overheard at the local tavern or on the streets. The scope, flavor, and depth of the region often need to go beyond what the character can learn during a module and allow the player some semblance of out-of-character knowledge. It may or may not be learned by the character, but the player can understand the complexity of the region we live in, which is a thick and confusing spider web of alliances and betrayals.
To further this goal, the triad will, from time to time, present an "Intercalary Chapter." This is simply an addendum to a module or a brief aside between adventures that the characters might hear, but the player can enjoy regardless to see everything that's happening. Over the course of four years, a lot has happened and more is happening this very moment. Intercalary chapters allow us to add a little something to the story to create a fuller picture of the intrigue currently at hand.
These posts are not required to participate in any previous or future Dyvers module and are not meant to lead to any future PC actions. They're simply meant as an addition to the stories we're telling. We hope you enjoy them and that your understanding of Dyvers in all its complexity is furthered by these efforts.
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posted Mar 12, 2009 7:41 PM by Michael Mockus
Epilogue: “Two Magisters” by Kevin Elmore
The following Intercalary Chapter follows DyvInt8-01 The End.
Larissa Hunter stood on the observation platform at the
highest point of the palace. From her
vantage point, she surveyed the city of Dyvers.
She felt pride for the defenders of Dyvers as she looked in each
direction: titanic crab carcasses lay
where they were slain, tattered yellow sails collected on the docks, and the
vast Meadowlands were covered with dead orcs.
Still, her heart sank as she also took in the costs for these victories: orphans looking for their parents, buildings
crushed by the crabs and the Earth Dragon's avatar, and the absence of the
entire southern wall. It would take a
long time for Dyvers to recover. A figure behind her cleared his throat. Larissa Hunter nearly allowed her instincts
to guide her sword toward the intruder, but she recognized the sound. She knew that the sword would not find its
mark. Larissa turned slowly and looked
upon a well-dressed man.
"Margus," she said, "the balcony is enchanted against
flying magic, so I can only assume you traveled through the palace to reach
this spot." Margus bowed exaggeratedly and said, "Most of the
secret tunnels were, after all, implemented while I was Magister. Although, I must profess some sadness. It appears that some of the tunnels have been
sealed. Fortunately for me, you did not
find all of them." Larissa sneered at Margus, "This is a place for
leading, not skulking. Perhaps if you
took your position more seriously, the Gentry would not have had to vote you
out of office, and I would not have needed to step forward and clean up your
mess." "Those are harsh words, Captain Hunter." "That's Magister Hunter!" she spat. "If you think that you can reclaim the
position, then you are sorely mistaken.
I am not the same young, naïve woman you knew 13 years ago. You will
have a fight on your hands, and you will lose." Margus held up his hands in mock surrender. A crooked smile crossed his face as he said,
"Of course, your Excellency. I mean
no offense." He looked across the
cityscape and said, "No man stands a chance in unseating a war hero. I'm glad that I was not mistaken in promoting
you to lead the Free Army all those years ago." Margus stood next to Larissa Hunter at the railing. Several minutes of silence passed as they
each took in the scenes of destruction.
"Besides," Margus broke the silence, "I've had some time
to think during my incarceration at the hands of Lord Pengallen. My first mistake was heading two groups. I should have abdicated the Magister seat
when I was promoted elsewhere. I won't make that mistake again." Larissa scoffed, "The Alliance? I hardly think they're in the position to
take you back." "Poor Larissa," Margus chided, "you do
possess some of that naïveté after all.
Do not think that something as trivial as war would stop business. While your wizards, priests, and merchants
looked only to the immediate future of the Pomarj invasion, my people have been
looking beyond. Of course, part of the
reason was because we would serve comfortably whether this palace was ruled by
you or by Turrosh Mak. Nothing personal,
of course." Larissa let out a mirthless laugh. "So, while everyone has been working so
hard to defend the city, you collected blackmail and bought friends," she
said. "And now you plan to leech
off of the efforts of those who died to defend Dyvers. You really are a piece of work, Margus." "Business is still business, Larissa, and you cannot
stop it," warned Margus. "I am
a bit sentimental, though. I've always
liked you, and I want you to continue being Magister. Just don't forget who controls the power. I
will keep my people on a short leash for now so the rebuilding can begin." "Your people? I doubt the Master Thief would
approve of you taking over." "Well played, Larissa," Margus said, "but I
know your resources. You know as well as
I do that Timmorn Darkeyes has been missing for several months. Hammer has given up hope on her returning and
agrees to support me as Master Thief.
Surely you can think of worse people taking that role." Reluctantly, Larissa Hunter acceded, "Better the evil I
know than the evil I don't know." An oily smile creased Margus's face. "Exactly," he said. "I must profess, though, that I have a morbid curiosity
what happened to her." "I'm afraid that's a matter to be settled among my
people," Margus replied. After a
moment's thought, he added, "It does affect you, though, so I'll tell you
this much. Some of the Gentry did not have
faith in your leadership—I empathize, believe me—and they conspired with one of
the guildmasters to remove her. I
believe that your diplomatic envoy delivered her to the drow as a
sacrifice. Incredulously, Larissa said, "Navoy? I didn't realize he had it in him." Margus simply smiled enigmatically. He knew which Gentry members were involved,
but he was not going to give Larissa Hunter all of the information she
needed. Casting doubt on the various
Gentry members kept the Gentry from being unified. Besides, Margus wanted the pleasure of
dealing with the offending parties himself.
After all, if an Alliance member was willing to strike against the
previous leader, then he would be willing to move against Margus. The two watched the streets below wordlessly. The Dweomercrafter's Guild's stone golem
effortlessly carted orc bodies toward the fallen walls. "Do you think
Turrosh Mak will attempt another push?" Shaking her head, Larissa said, "I don't think so. Gnasher Barrock is dead now, and I don't
think the Mak would send another general so far from the Pomarj. The cult of
the Earth Dragon has been decimated. I'm
mostly concerned about one of our neighbors viewing this as an
opportunity. I have talks planned with
Furyondy and Verbobonc to secure an agreement.
I think that word of our victory will improve our relations with the
other nations." "If it's any consolation, I'm actually relieved that
the Gentry Council did not oust you before the orcs attacked. I'm far less a warrior than you." "No, it's no consolation at all," Larissa
retorted. "Now, if you don't have anything to say, I must ask you to
leave. Every minute you stay here, the
more nauseated I become." Bowing, Margus said, "Of course, your Excellency. Until we meet again." Margus stepped into the shadows and vanished. Clutching the railing in annoyance, Larrisa Hunter saw a
homeless woman pull a ring off of a corpse's finger. The woman darted into an alley to hide from
prying eyes. Two dark-cloaked men pulled
daggers and followed her into the alley.
Larissa Hunter sighed. "No
matter what happens," she lamented, "things don't really
change." |
posted Mar 12, 2009 7:41 PM by Michael Mockus
Epilogue: “Inheritance” by Kevin Elmore
The following Intercalary Chapter follows DyvInt8-01 The End.
Despite the thousands of people killed in Dyvers during the
Pomarj invasion, Lord Lambert Hoffer's death came as a surprise. A few people concocted conspiracy theories
that Lord Hoffer was assassinated, but such rumors were dismissed. A few of the Pomarj forces preferred the
up-close feel of a dagger kill than the sloppy greataxe slaughter. The Gentry member's body lay in the vestibule of the Hoffer
Manor. Terrence Lord Grift, Klabert Lord
Grandhearth, and Lord Walgrim Emiriam watched somberly as the priest prepared
the trappings for the resurrection spell. The robed priest chanted and entreated the
soul to return to Lord Hoffer's empty shell.
He held aloft the large diamond, sacrificing it to the gods in return
for Lambert's soul. With a flourish, the
priest bowed suddenly, and the diamond vanished, consumed by the spell. Lord Grift, Lord Grandhearth, and Lord Emiriam held their
breaths and watched expectantly. All
eyes turned to the still man's face, waiting for the eyelids to flicker and
snap open. They tensed, expecting to
hear the man's lungs take in air for the first time in 2 days. A long pause passed, and soon the three
Gentry members realized that Lord Lambert Hoffer did not choose to return to
the living. Woefully, Lord Grift spoke first, "It seems the gods do
not want my cousins to continue living." Terrence referred also to the
permanent death of Venta Ember, his cousin who died defending Tricaster. Lord Emiriam looked at Lord Grift with surprise. "My Lord, I thought you hated Lord
Hoffer," he said. Terrence shook his head.
"I don't approve of how he treated my father," he responded,
"but he deserved better than this." Nodding, Lord Grandhearth said, "Aye, he was a good
man. We should not judge him harshly for
the actions of his son." An
uncomfortable silence dropped over the vestibule. The priest quietly stood up and extinguished
the candles and incense. Clearing his
throat awkwardly, Klabert Grandhearth said to Terrence Grift, "You do
realize that Marsai would be named the rightful heir, don't you?" Terrence Grift whirled on Klabert. "You don't mean to pass the estate to
that monster," he spat. "His
own father disowned him! You heard the
speech as well as I did! Don't you dare
throw your support for that madman." "I don't support him.
If it were up to me, I would reassign the entire Hoffer patent back to
House Grift where it first began. But
it's not up to me. Lawfully, Marsai
Hoffer is now the head of the Hoffer House." "But he's a murderer!
He is responsible for the evil cult that threatened to tear the city
apart. Documents have come to light
about his pernicious influence…" Grandhearth interrupted, "The documents have not been
verified. They are still under
investigation. Since Lambert Hoffer did
not have time to name his successor, the Gentry Council must recognize Marsai
as the new household head. Since your
uncle chose to remain dead, we must assume that he accepts this. I'm sorry." Scowling, the young Terrence Grift stormed out of the
manor. Lord Grandhearth addressed the
priest and Lord Emiriam, "I apologize for this. I should really talk to Lord Grift some
more. Can you handle the funeral
pyre?" Lord Walgrim Emiriam bowed, saying, "Of course, my
Lord. You do what must be done." Gratefully, Klabert Lord Grandhearth left the Hoffer Manor
and followed Lord Grift. Moments later,
Walgrim Emiriam locked eyes with the priest, and a wicked smile passed between
them. Invisible laughter filled the air,
and a new person appeared from thin air.
Without his disguise, Marsai Hoffer's skin shone with a black
oiliness. His glowing yellow eyes
glinted with unbridled joy. The priest
dislodged the diamond from a hidden pouch in his sleeve and tossed it to
Marsai. "Well, that could not have happened any better if I had
planned it," Marsai crowed.
"Lord Marsai Hoffer. I think
I like the sound of that. How fortunate
that it was you who found my dear, departed father, Walgrim." Walgrim grunted.
"Don't forget this debt, Marsai," he warned. "I still do
not consider your past debts to be paid either. I expect to see much more
sorrow and violence in the city with the entire Hoffer estate at your
disposal." "Do not fret, old man.
I have a plan for the next 3 years that will cause your toes to
curl. I just need to lay low for a while
and find some more competent pawns." "Fine, lay low, but keep me apprised of your
progress," Walgrim snapped. He
suppressed a shudder as he unconsciously held his limp arm. Incurable, his arm lay dormant for several
years. It had been 4 years since he
promised chaos and death for his would-be savior. Walgrim did not relish waiting 3 years before
his benefactor would remove the curse on his arm. Turning to the priest, Walgrim Emiriam said, "That was
a good trick, Jaffet. Did you honestly
pull this off all by yourself?" The false priest smiled and lowered his hood. "Of course," Jaffet said, "I
promised you that I'd be discreet.
Nobody else knows of this ruse." Nodding approvingly, Walgrim said, "That is good. Let's keep it that way." Walgrim nodded slightly to Marsai. At the signal, Marsai placed his hand on
Jaffet's bare neck. Poison coursed
through Marsai's palm and passed through the young man's neck. Instantly, Jaffet died. Marsai blew toxic flakes off his hand. He said, "I wonder if my father's
murderer is busy." Incredulous, Walgrim asked,
"You mean you honestly did not kill him?" "Not from lack of trying," Marsai responded,
"but that honor goes to a young elven girl named Phelaaneus A'Suult. I like her pseudonym better: Brightblade." "That's good news.
You don't even need a scapegoat.
You have the bona fide murderer within reach, and your name would be
vindicated." "That is tempting," Marsai conceded, "but an
elf who masquerades as a little girl and uses the charade to murder someone
well guarded would be a great resource.
I think I will find a scapegoat and convince the girl to work for
me. I think this Brightblade will have a
bright future." Marsai laughed
raucously at his own joke. Unimpressed, Lord Walgrim Emiriam turned to leave. Motioning to Jaffet's corpse, he said,
"Clean up this mess, and then clean up your household. You have a lot to do…Lord Hoffer."
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posted Mar 12, 2009 7:40 PM by Michael Mockus
Intercalary Chapter 17: “The Razing of Tricaster” by Kevin Elmore
The following Intercalary Chapter follows Dyv7-04 Throw Open the Gates of Heaven. Campaign consequences follow.
Helsim Lord Grift stared impassively at the emerald. He mused
briefly on the fact that the gem could buy enough food and clothing for
all of Box Town for several months. The facets reflected light
flawlessly, which was why it was an ideal decoration in the study of
Grift Manor. It was handed down to Helsim by his father. Soundlessly,
the gem disintegrated before Helsim's eyes.
The emerald's destruction did not concern Helsim. Only the
still face of his niece, Vanta Ember, demanded his attention. Even
after the gem vanished upon completion of the priest's chanting,
Vanta's eyes remained closed. Her chest did not rise, and the fatal
slash across her neck remained unclosed. To Helsim's dismay, his niece
did not live. "I am sorry," the Pelorite priest said. "She does not rise."
Helsim sighed, but he had already accepted the loss of Vanta.
His daughter, however, was closer to Vanta, and she took the death more
personally. She reached into her pouch and pulled out a ruby, even more
valuable than the emerald that vanished like smoke. Through clenched
teeth, she said, "Then try it again."
The priest swallowed hard and said, "Lady Shandara, please. I
have prayed twice for her body to live. The gods simply forbid it."
"They'll listen if you offer them this!" Shandara shouted,
thrusting the ruby in front of the priest's eyes. "You will make them
listen!"
Helsim barked, "Shandara!" The priest looked relieved at his
intervention. In a softer tone, he said, "We have consumed two gems
already. Must we squander more when her fate has already been decreed?"
Casting her father an incredulous look, Shandara said,
"You're concerned about money? My cousin was killed defending
Tricaster—your niece—and you're worried about how much money we'll
spend?" Tears swelled in her already-puffy eyes. "How can you be so
callous, father?" she spat.
Helsim reached out and embraced Shandara. She struggled and
ultimately collapsed in his arms, shuddering as the sobs wracked her
body. Helsim was not accustomed to his daughter succumbing to emotional
upheaval. Always the paladin, she was often cool and impassive about
death. He stroked her hair and said, "No, I would sell everything to
bring Vanta back. The gods have spoken, and we are unable to defy the
gods." He looked to the priest, who nodded his assent. Helsim pulled
away and stared into Shandara's eyes. "Let the priests complete their
tasks for those we believe can still be saved," he pleaded. "Every
attempt to raise those who fell in Tricaster has so far failed."
"Defend?" Shandara let out a sardonic laugh. "Is that what
you call that devastation? Tricaster is completely destroyed. Several
hundred people gave their lives for the village, and they did so for
naught!"
Shaking his head, Helsim said, "Not so. Those people kept the
horde occupied. The refugees made it to Southguard because of the
efforts of those people. Let us not treat these martyrs lightly. If
Vanta was not there, who knows how many refugees would have perished?
And perhaps her sacrifice can help someone else, as well." He took the
ruby from Shandara's hand and placed it in the priest's palm. He nodded
to the priest and guided Shandara out of the resuscitation room. The
bright light of Pelor shone through the vestibule's windows, bathing
Shandara in an unflattering light that showed several premature
wrinkles on her face. For a moment, Helsim noted, she looked older than
her own mother.
For several minutes they sat on a bench in silence. Suddenly, Shandara said, "I killed her, you know."
"What do you mean?" asked Helsim.
"Vanta. She died because of me. She was in Tricaster because I did not do my duty."
With uncertainty, Helsim said, "I'm afraid I'm not following."
"Four days before the orcs overwhelmed Tricaster, Her
Excellency, Magister Larissa Hunter, sent us a message. It proclaimed
that she was abdicating the lands around Tricaster to Greyhawk as a
show of goodwill. In fact, she relinquished much of the control of the
Gnarley Forest we claimed 2 years ago."
"I don't understand. I never saw such a missive."
Tears began anew on Shandara's face as she said, "That's
because I hid it from you, father." Helsim stared at her blankly. "I
simply did not believe that Hunter would actually do that. We worked so
hard to watch over the lands, and I couldn't believe that Hunter would
just give it all up, just like that. I thought she was making a foolish
mistake. I figured I would just sit on it for a week, give her time to
rethink the order."
Shandara stared numbly at the floor. "I thought the magister
was wrong—wrong and weak—and Vanta paid the price for my hubris," she
continued. "They all did."
Helsim silently watched her. Shandara sat in abject horror,
disgusted at her inaction. Helsim cleared his throat and said, "It's
not your fau…"
"You know damn well that it is!" Shandara shouted. She was
standing now, her hands shaking. "I did not bother to tell Mayor
Karessa that they were to move back to Dyvers. Those people would be
alive in Dyvers today if I had. I signed their death warrants!"
The outburst drew some looks from concerned worshipers, but
they resumed their prayers. Helsim let out a deep sigh. "I blamed
myself for the One-Day War."
"What?" she asked, startled out of her self-chastisement by the change in topic.
Nodding solemnly, Helsim said, "Oh yes, I did. Every time I
heard about the men, women, and children who suffered at the hands of
Pengallen's soldiers, my heart broke because I felt responsible for
them."
"That's absurd," protested Shandara. "Derreg Pengallen was a
megalomaniac who abused his power and turned the soldiery against the
city. How can you possibly feel responsible for what a vile bastard
that man was?"
"Because I didn't realize what a vile bastard that man was,"
he retorted. "I supported him in the Gentry Council. I thought he had
the right idea, and I stood by him. I opposed House Grandhearth in
favor of Pengallen. I encouraged him, Shandara, and that encouragement
just fed his ego and his thirst for power. If my head was on straight,
I could have seen just what a villain Derreg was. I could have
curtailed him. Instead, I urged him on, and my support led to the
slaughter and violation of many Dyvers citizens."
Shandara stood motionless. She said, "I see. I didn't know you feel that way."
"I don't. Not anymore. I blamed myself for 2 years. It really
wasn't until I saw you flogging yourself for Vanta's death that I
realized how foolish I was. Derreg was a wretch with or without my
encouragement. Even if I thought he had the right idea, I didn't tell
Pengallen to recruit only the most depraved and violent men to serve
his garrison. I didn't tell his men that it was a good idea to loot the
citizens of Dyvers rather than serve them. I was wrong to support
Derreg, but the deaths were all because of him. And Vanta's death was
because of the orcs."
Standing, Helsim took his daughter's arms in his hands.
"We've made mistakes, Shandara," he said, "and we must account for
them. I've spent the past 2 years trying to undo the damage that
Pengallen did. I still don't feel like I've fully cleansed my tarnished
soul, but I try to make life better for everyone living here. You are a
paladin; you already work toward the betterment of others."
Shandara looked up sharply. Sheepishly, she said, "It's
interesting you should say that. I think I know why I've felt so
confused lately. I've shirked my duty. Even if it did not lead to the
deaths of many, I still behaved inappropriately. While the Lady of the
Forest does cherish the ability to act independently, I have sworn to
be her mortal champion among men, and I've acted poorly in that role. I
must think about what I've done, and I must make amends." Pulling away
from Helsim's grip, she softly said, "I suppose today is a good day to
begin that journey, so I'll bid my farewell."
"You will think about what I said?" Helsim asked. "You understand that you are not to blame for Vanta's death?"
"I'll keep that under consideration, father," she said with a
wan smile. "May you roar long into the night." With that, Shandara
turned and walked out of the cathedral.
*****
At the same time that Shandara left the cathedral of Pelor, a
man woke up deep in the Gnarley Forest. The freezing air burned his
lungs, and he wondered why his body would be warm in such a cold
environment. He painfully sat up, pushing a great weight off of his
chest. As his hands came off of the frozen corpses of orcs and humans,
revulsion wracked his body, and he fought the urge to vomit.
With his body exposed to the elements, the man shivered
uncontrollably. He stripped the cloaks off of the corpses and put them
over his shoulders, unmindful of the caked blood. The last thing he
remembered was fighting within Tricaster. Men were dying around him,
and he cut down orcs gloriously. He remembered the mayor of Tricaster
standing between him and glory, but what happened exactly?
"You failed," a voice told him. Startled, the man looked at the dull red sword in his hand. It felt heavy to him.
"W-w-what?" he stammered. "I remember orcs rushing me. I was doomed."
"I saved you," the voice sneered. "Not that you were worth
saving in the eyes of the Most Glorious. You did not kill the mayor, so
you must suffer and atone."
Realization struck the man. "No," he said, "I did not mean to
fail. She was too well protected. The odds were simply impossible."
"You can only succeed when the odds are impossible! All other
deaths are simply routine. You failed to fulfill your duty. You are not
worthy to accompany me"
"Please, no!" the man begged. "I'll kill whatever you want. Just give me a direction."
"You will know when the time is right. Head north, servant. We will strike fear in the hearts of those we will meet."
The man staggered to his feet and staggered through the
snow-covered trees. On the wind, he heard a faint voice. It whimpered
in the breeze, "Kill me…"
Campaign consequences:
Tricaster is no longer available in the Dyvers Town and City Project and all current structures have been destroyed.
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posted Mar 12, 2009 7:39 PM by Michael Mockus
Intercalary Chapter 16: “A Little Housecleaning by Kevin Elmore
These events take place preceding DYV7-02 Chain of Lies in the late winter of CY 597.
Nighttime has always been my favorite time. The City of Sails
writhes hectically during the day like a wounded animal trying to
thrash its way out of a snare. When the sun dips below the horizon and
removes its protection, the darkness creeps over the city, silencing
everything it touches. The night belongs to us. While merchants,
politicians, and visitors hide behind locked doors to keep the darkness
out, we glide through the alleys in the cracks of the city, unseen by
those that make the city thrive during the day. Ultimately, all of
their sunlit works pay off for those of us who dwell in the shadows. Most
humans do not dwell in the darkness like I do. But then, most humans
are not willing to do what I do. I've adapted to the darkness at an
early age, and it has paid off within the alliance of criminal guilds.
Anyone who is worth anything learns to embrace the darkness. Those who
do not recognize the gloom as an ally eventually find themselves
bleeding in an alley, victims of those who use the shadows as an
advantage. That's where I am: In the darkness. My night vision
is above average for a human, but it does not help in the stark
blackness of the Kraken Company Warehouse. Instead, I rely on magic.
Thanks to a colleague's spell, I can see perfectly in the darkness,
even if it is in black and white. Sometimes, bare skill is not enough
to excel in the Enforcer's Guild. That's what I do: I enforce. If
some feisty pickpocket feels that he has an inherent right to lift
someone's coin pouch without paying his dues, then people like me track
him down and convince him to stop stealing from people. Freelance
thieves easily see the appeal of a career change when they can only use
three fingers to pick a pocket. Rarely are my talents needed
within the guilds. The Alliance does not just recruit any yahoo off
the street. It seeks those that can show it the proper respect. If a
thief is inducted into the Alliance, he already knows not to meddle in
the affairs of sanctioned pickpockets, fences, and slavers. Obviously,
someone is causing trouble within the organization, because I'm here. A
subtle snort sounds beside me. It's professional courtesy. The human
beside me is wearing a magical ring that renders him invisible. It's
standard policy to let your presence be known to anyone you work with
so he knows that you haven't ditched him or moved behind him. I hardly
need that assurance from Bron Hudson, the Footpad Guildmaster. He
commands a lot of respect and no longer needs to get his hands dirty.
If he plans to betray me, the blade wouldn't come from him. A
typically nonviolent lot, the Footpads rely more on stealth than brawn,
especially the halflings. I hate halflings; they are lazy and rely too
much on their size to hide. I'd rather work with an orcish-tainted
Enforcer than a halfling. With an orcspawn, I know that he can hold
his own in a fight. The hourly bell of the shrine of Kurell rings
hollowly in the night. It's just a matter of time before people wise
up to the chimes of Kurell being used to signal nighttime activities;
no timekeeper can be that wrong about the time that often. According
to Bron, the prey is going to enter the warehouse soon. I unstop the
glass vial in my belt and drink its contents. As my skin tingles with
the invisibility potion, I place the empty vial back into my belt. I
don't need to worry about leaving evidence in this building, but it
pays to stay in practice. Bron lets out another soft snort, and I
reply in kind. Moonlight enters the building, as a plank in the
wall swings upward. I can clearly see three figures enter through the
gap. A halfling steps through and peers into the darkness. Judging
from his stance, I can see that he is one of the deep halflings that
are accustomed to the blackness of subterranean homes. His eyes rest
briefly on me, and I slowly place my hand near the grip of my mace.
The halfling looks past me and continues scanning the warehouse. He
lightly snaps his fingers twice, and he a gnome and a human fall into
place behind him. Despite the human's attempt to hide her ears, I see
the elven blood in her veins. As my orders instruct, I simply
stand in the darkness and watch the trio steal into the warehouse and
replace the plank. Counting my heartbeats, I know I only have a couple
of minutes left of this potion. Whatever they do, it better be quick.
The halfling carefully steps over a loose board, mirrored by the
gnome. The half-elf stubs her toe, sending the board clattering across
the floor. She curses and tells the gnome to get the light going. In
the darkness, the halfling smirks at the gnome, who smirks back. The
whole exchange alarms me, but I can't quite place my finger on it. Once
the gnome lights his torch, the three of them examine the crates. They
are looking for something in particular. The elfspawn sees it and
points to an iron cage holding a sturdy wooden crate. She tells the
halfling to hold the torch for the gnome as he digs in his pouch for
the lock picks. The gnome diligently works on the lock while the
halfling stands behind him with the torch. As I understand it, most
Footpad operations require only one burglar. Sometimes, they'll
recruit a lookout or two, but having three Footpads in one building is
very unorthodox. This bothers me even more. With a dull clink, the
lock unfastens in the gnome's hand. He shoots the half-elf a
triumphant grin and slowly lifts the lock out of the cage's latch. As
soon as the gnome turns his attention back to the iron cage, the
elfspawn steps behind her colleagues and draws a dagger. I refrain
from calling out a warning. For one, I have been hired to simply watch
until Bron gives me a different order. For another, I'm a little
curious as to how this drama plays out. There is precious little
backstabbing within the Alliance; this may prove entertaining. As
the gnome frees the lock entirely, the half-elf swiftly brings the
knife down on the shoulder of the halfling. He yelps in pain and
swings his torch at her. He stops in mid-swing as the poison courses
through his veins, paralyzing him. His frozen rictus stares at the
half-elf accusingly. Burnt flesh reaches my nostril as the torch
singes his hand. The poor bastard is frozen with the flames lightly
licking his skin. Instinctively, the gnome drops the lock and
takes a step toward the darkness. The half-elf's dagger heads him off,
and the gnome stops short, the point gently pressing against his
throat. The gnome looks briefly at the halfling, who is even unable to
turn and meet his gaze. The gnome angrily hisses, "You don't think you
can get away with murdering us, do you, Glarazel? Betrayal will not go
over well for you." The half-elf snorts and says, "Betraying a
couple of traitors? I think I can live with that on my conscience."
She casts a glance directly at us. I can tell by her eyes that she
can't pinpoint us, but she clearly knows she has an audience. I'm
finding this drama more and more entertaining. The halfling's eyes
water from the pain of the torch, and I have to fight the urge to burst
out laughing in a bout of schadenfreude. The gnome sputters,
"Traitors? You have us confused with someone else. We have been
nothing but loyal to the Alliance." The gnome's words raise an alarm
within me. This gnome is barely an initiate in the Footpad's Guild;
such people are often ignorant of the alliance of guilds. Clearly, he's
more educated than he's let on. Chuckling, Glarazel continues
looking in our direction. She's no longer talking to the gnome; she's
addressing Bron Hudson himself. She says, "Everyone in the Footpad's
Guild learns on the first day that Bron Hudson's warehouse is strictly
off limits, so why would you agree with me when I suggested hitting
this place? You'd have to be idiotically ambitious or idiotically
ignorant." The gnome lets out a pained chuckle; it's pretty hard
to give a throaty laugh when your throat is in danger of perforation.
He crows, "You fool! You played into our hands. We agreed only so we
could win a favor with the guild master by turning you in." His
composure changes as he continues, "Since we made it this far, I'll
keep quiet about your involvement, and we can split the profits. No
one has to die here. Not even you could explain being the sole survivor
of a job this big." I simply have to admire someone with the chutzpah
to try to turn this situation to his advantage. Glarazel's face
contorts into exaggerated concern. It's obvious that she isn't taking
the gnome's offer seriously, but her mock contemplation amuses me. "I
don't know, gnome," she muses. "It is awfully tempting. I'll have to
check with Guild Master Bron for permission." She cries out in our
direction, "So, boss, should I filch your goods and live happily ever
after?" Realizing the nature of the ruse, the gnome panics. He
grabs the half-elf's clenched fingers with both of his hands. He lifts
his feet quickly and lets his body fall limp. The knifepoint plunges
into his throat effortlessly, and his lifeless hands drop to his
sides. The dead weight is too much for Glarazel, and she drops the
dagger and the gnome. "By Kurell's envy, I'm sorry, "she says. "I did
not think he would do that." "No matter," replies the voice
beside me. Dismissing the invisibility, Bron strides out to meet with
her. Wrinkling his nose in disdain, he wrests the torch out of the
halfling's raw and blistered hand. "You're right that these two are in
cahoots. I'm sure we only need to question one. Still, summon a
priest so we may question the dead." Bron kneels by the dead gnome and
examines the wound. "Come to think of it, summon one who knows how to
deal with his kind." As Glarazel exits through the planks, Bron
looks in my direction. "Find out what they've learned about us and who
else knows," he orders. "Tell me how long they've betrayed us. His
life is not important to me, so you can reward him with a quick death
if you feel he's compliant." Bron extinguishes the torch, turns his
back on the two of us, and exits through the planks. Alone in
the darkness, I watch the paralyzed halfling. The poison should start
to wear off just before the invisibility potion does. The halfling
gets one last feeling of hope just before he sees me barrel down on
him. I hope he's not compliant. I hope he struggles and denies
everything. I hope all 10 of his fingers are still intact. Have I
mentioned that I hate halflings?
|
posted Mar 12, 2009 7:38 PM by Michael Mockus
Chapter 15: "Embargo" by Kevin Elmore
The winds were favorable for the Sea Largesse, as it
swiftly sailed through the Selintan River . Captain Pete Scofflaw stood
on the bow, admiring the perfect weather for such a profitable run. For
the past 11 weeks, Pete captained his own ship and relished in the
change of pace. While adventuring was profitable, Pete worriedly
reflected upon the many close calls he experienced. He did not let this
concern show, especially to his crew or the crew of the Sea Largesse.
Captain Pete hated captaining this ship. Its sails were full and its
hull was sturdy, but it wasn't his ship. Captain Karl McGraw
commissioned Pete to sail this ship, as he had to tend to business with
the Merchant's Guild. The price was right, and Pete took advantage of
his own ship's inactivity to have her serviced. The Sea Largesse was a
good cargo ship, but it wasn't Pete's. A sharp cry interrupted Pete's reverie, "Ships ahoy! Eight! Flying Greyhawk flags!"
The cry concerned Pete, but he did not wish to alarm the crew; they
already were put off guard by sailing under an unfamiliar captain. Pete
let loose a hearty chuckle and said, "Clearly, these seamen are
gathered to see a real sailor in action, boys. Stay the course, and
let's show them what real seamanship is about." He concluded with a
throaty laugh that put a smile on the sailors' faces. An expert at
emotional obfuscation, Pete did not betray his true feelings about the
situation. Pulling out his spyglass, Pete studied the two
rows of ships stretching across the river. They were sleek, designed to
chase other ships, and armed with the finest in nautical warfare. If
these were slavers posing as naval ships, the Sea Largesse wouldn't
stand a chance in a chase. Pete wrapped one curl of hair around his
index finger, a signal to his first mate, Jonty, to prepare for
trouble. At this distance, every action on the deck of the Sea Largesse
would not go unnoticed in the crow's nests of the eight ships. Pete had
to play it cool and look nonchalant. True to Pete's orders,
the helmsman pointed the Sea Largesse between two of the ships flying
the flags of Greyhawk. They remained stationary, but one of the ships
in the second row moved to intercept. As the Sea Largesse sailed
between the ships, they turned and closed in behind Pete. Pete's
concern turned to fear, but he retained his notorious smirk, telling
the world that he didn't care what happened to him. The
aggressive maneuver of the Greyhawk ship forced the Sea Largesse to
slow to a stop. Pete stood steadfastly on the bow of the Sea Largesse.
"Avast," he shouted to the encroaching ship, "I know that your helmsman
learned how to guide a ship from a desert centaur with no legs and a
penchant for diseased orc trollops, but he should know to look for the
big empty blue space and make headway toward it." Despite the dire
situation, the crew of the Sea Largesse chuckled. To Pete's
surprise, a woman dressed in the finest uniform of the Greyhawk navy
stepped onto the railing of the intercepting ship. "Oh, sailing advice
from a Dyvers merchant," she retorted. "I'll keep that in mind when I
need to fertilize my grandmother's garden." The sailors on her ship
laughed, but Pete noticed that none of the heavily armed soldiers
wearing the tabard of Greyhawk cracked a smile. Despite the colorful
persiflage between two captains, the Greyhawk ship meant business. A
pity, too, thought Pete. He was starting to become fond of her. "All right, "conceded Pete, "What is the meaning of this?"
The captain became serious and said, "By order of the Lord Mayor of the
Free City of Greyhawk, all vessels daring to fly, or cowardly enough to
hide, the flag of Dyvers are not permitted to trespass in Greyhawk
waters. As you are brazenly stupid enough to fly the flag of Dyvers,
your ship is to be seized. Assuming you carry nothing illicit, you and
your crew are free to walk back to Dyvers." Her voice emphasized the
word, "walk." "What is this?" exploded Pete. "I have an honest cargo. You have no right to detain a simple merchant…"
"You are 'Handsome Pete'?" she interrupted. "The one called Pete
Scofflaw? Such an appropriate name, as you scoff at our law, just as
your tart of a magister scoffs at it. I can see by your confused
expression that this must be news to you. Regardless, your ignorance
will not serve you. I have been instructed to inform you that Magister
Hunter's flagrant abuse of the treaties of the land will no longer be
tolerated." "Look, lady, I don't deal with politics. I just deliver…"
"You will address me as Captain Hunnington!" she barked. "You are
indeed dealing with politics, as soon as you made the effort to break
through the blockade. You will shut your trap, or my men will carve out
your handsome tongue!" Pete's face reddened with anger. Any fondness he
may have had for Captain Hunnington evaporated in mere seconds.
Captain Hunnington continued, "In response to actions taken by Magister
Larissa Hunter of the city of Dyvers, whereby she knowingly and
illegally seized the village of Tricaster and its surrounding lands,
the Lord Mayor of the Free City of Greyhawk has expressed disapproval
and informed Magister Hunter that no Dyvers vessel may freely pass
through the Selintan until reparations are made to the rightful
sovereign of Greyhawk. The missive was sent to Magister Hunter with the
express understanding that the shipping guilds would be made aware." "I've been told no such thing. This is preposterous!"
"It is not our fault that your magister places her pride above the
businesses of Dyvers. Our orders are to seize your vessel. When your
magister has come to her senses, the Lord Mayor will consider returning
the ship." Pete exclaimed. "I have an expensive delivery to make. Surely you can't expect me to…"
"To uphold the law? No, Captain Pete Scofflaw, I do not expect you to
uphold the law. That is why you have no choice but to comply under
threat of execution. Perhaps you can ask your magister why she ignored
the Lord Mayor's decree and did not share it with you."
Realization dawned on Pete. "That son-of-a-cur McGraw!" he bellowed.
"He suspected this! He wanted me to try the waters. I'll keel haul him
when I get the chance." Captain Hunnington stared evenly at
Pete and let loose a tiny smirk as she said, "You'll have your chance
after you plod your dusty feet home. Prepare to be boarded and make it
quick. Another ship blatantly flying the flag of Dyvers is heading our
way."
|
posted Mar 12, 2009 7:37 PM by Michael Mockus
|
Chapter 14: "Quo Vadis" by Joseph L. Selby
Opulent fails to describe the room. Blue and green
tapestries woven of exquisite fabrics from exotic locations by the
holiest of women line the wall. The value of one could feed a family of
five for two years. Ten of them hang on the four walls wedged between
gold-plated sconces and bejeweled ornamentations representing the god
Xerbo in every conceivable art form. The desk is a highly polished
cherry wood, gifted to the high priest of Dyvers by the high priest of
Greyhawk earlier this year. It was a scandal when Asyth Zomawyn
accepted it, but the man—quickly approaching fifty years of age—has
heard the gossip of saints, sinners, and statesmen. He knows when to be
concerned. The desk is a fleeting matter. As is Lord
Lenthenius Shandareth of the House Shandareth. Asyth knows him to be an
elf that pursues the path of least resistance; a charmer most times,
but a con artist when needed. Which role he is playing today, the high
priest of Xerbo is not sure, but the futile attempt by the elven lord
to hoodwink him is an amusing distraction from the daily routine.
“These prices are scandalous!” the elf shouts with mock horror. He has
been tithing to the Cathedral of the Dragon Turtle since he assumed the
mantle of leadership of his house, and at the end of each year, he
arrives to bargain. “You can’t honestly expect any self-respecting
businessman—especially not a member of the Gentry!—to submit to your
extortion! It is criminal, your reverence. Absolutely criminal! One of
your factors or servitors or swabbies or whatever you call them are
most assuredly conducting some type of embezzlement to suggest that
House Shandareth pay the church such exorbitant sums.” The elf breathes
heavily for effect, attempting to show the high priest how the matter
distresses him so. It is a challenge for the cleric to keep a straight
face, but not wanting to scare away the lordling too early, he composes
himself and leans forward, scratching his chin with his hand,
pretending to take the matter seriously. “I understand your
concerns, Lord Shandareth,” Zomawyn responds, nodding his head slowly.
“I hope you can appreciate that the scroll you are now holding is not
an invoice imparted on your house by the great Dragon Turtle, but
simply a guide we his earthly servants provide for his faithful. This
cathedral has, over the years, conducted extensive research on the
tithing of our most benevolent contributors. The datum we gathered from
such research facilitates the parchment you now hold in your hand.”
“Captain Zomawyn, I must protest! The Dragon Turtle is not the only sea
god with a faith or temple represented in Dyvers. Others lay claim to
our coin as well and the sailors will not disembark until all their
superstitions are satisfied. Surely it is equitable that the sums as
you list here should be appropriately partitioned among the faiths so
that all may be appeased?” The statement is a mixture of question and
opinion, Shandareth failing to commit to either course fully and ending
up somewhere in the middle. He screws up his face, frustrated at his
own mistake. He is a better diplomat than this, and both men know it.
“What value did the families offer to the Dragon Turtle and how fully
did he bestow his grace upon them? The median of those tithes allowed
us to determine an appropriate suggestion for the congregation. You are
under no obligation, lawfully or spiritually, to give us a copper. But
you are asking for the Dragon Turtle’s blessing and have asked us his
clergy for our suggestion on an appropriate sacrifice that would earn
his favor. We have in turn supplied you with an answer. Take that value
and split it among all the faiths of Dyvers for all I am concerned.
Your ships and your gold are your business,” Lord Shandareth perks up
at this comment. Perhaps he has survived his blunder. “…as the Nyr Dyv
and the ships that sail upon her are the business of the Dragon
Turtle,” Asyth appends. “But your eminence!” Shandareth
squeals. “We do not wish to anger the Dragon Turtle or besmirch his
divinity, but House Shandareth cannot afford the expected offering. We
are a lowly but faithful house eking out a living with the few ships we
own.” The elf’s face looks desperate, and Asyth chokes down a guffaw.
The man is a skilled actor, he admits, but his claims are so far beyond
truth that not even the mummer’s trade can make them believable. “Do you enjoy dining at the Tri-Tower Tavern, milord?” Asyth asks gently.
Shandareth’s face goes blank, the conversation having moved in a
direction he had not expected. “Yes, your grace. I find the axebeak
fillets to be of the highest quality.” He watches the priest warily.
Where is he going with this? “I enjoy it myself from time to
time. My mother and I dined there the day it opened. I have always been
a fan. So much so that I took my lunch there only two days past.”
Shandareth’s face falls further, if it is possible. He knows where the
priest is taking this. “I was distracted during my meal by quite a
lovely half-elven woman. Not being married myself, I felt no sense of
shame in admiring her beauty, but was disappointed when she was joined
by her companion, a very handsome elven man of some stature by the look
of him.” Asyth’s grin finally escapes. He had baited the hook and the
lordling had bitten hard. “He talked quite loudly about a shipment on
its way to Admundfort, and the profit he would be reaping on the
venture. The sum seemed quite substantial.” “What a fortunate
fellow,” Shandareth mutters, giving up. “I must have come to see the
wrong Zomawyn,” he threw in half-under his voice. “If you’ll
excuse me, Lord Shandareth,” Asyth says, standing up, not acknowledging
the insult, “but I have a prior engagement that I must attend to.” The
two bow ceremoniously, and the elven lord leaves. It is not the first
time Asyth Zomawyn has been compared to his brother, Jereader, the high
priest of Zilchus. Although the younger of the two brothers followed
his mother’s faith and joined the church of Xerbo, his childhood was
spent competing with Jereader for his father’s favor, their father
being a retired high priest of Zilchus himself. Perhaps he has retained
some of those teachings still. The insult bothers him little,
especially when he sees the promissory note from House Shandareth
sitting in the offering bowl outside of his office. Asyth smiles wryly
and begins whistling a happy tune. He does not walk more than a few
steps before he sees the young girl waiting anxiously in the
antechamber. Although her attire appears wealthy, her disposition
clearly marks her as a servant. One that Asyth knows well. “Is it my father,” he asks without saying hello to Apiova, his mother’s handmaid. “Has it happened? “We do not know, Master Asyth,” the girl answers timidly.
“Stupid girl,” he barks. “How do you not know if a man has died?” He is
not so much angry at her, but the girl with her vague answer provides
an adequate outlet for his frustrations. His father’s condition has
steadily worsened since the Kesser Massacre of CY 595 no matter the
spells or remedies the Zomawyn brothers have tried. The two most
powerful clerics in the city, perhaps in their respective faiths, and
neither have been able to cure the illness consuming their father’s
mind. The girl is a reminder of his own failure. “Well?”
“Your father can no longer sit, stand, or walk of his own accord, but
he still breathes,” she replies, her voice barely above a whisper.
Apiova had always favored Asyth between the two Zomawyn brothers. He
always brought her candies when he came to visit. But over the course
of the last year, he has grown increasingly mean-spirited. She no
longer looks forward to his visits like she once did. “Go to
the fifth floor of the Tri-Tower Tavern. You will find there Kael Lord
Herall. Tell him an emergency has arisen, and I will reschedule when
time allows.” Without another word, Asyth strides from the antechamber
and makes for his mother’s home in the Royal District. Apiova
had spoken plainly but true. The man’s father, a great figure in Dyvers
during his own time, now lies helpless in his own bed. His meanderings,
previously the various tenets of the Zilchan faith, are now meaningless
gibberish: random names and half-sided decades-old conversations.
Elsewhere in the room, Asyth’s mother sits at the side of the bed,
patting her husband’s forehead with a damp cloth. At the bed’s foot,
sitting in silent but determined thought, Asyth’s older brother
Jereader, the current high priest of Zilchus, stares at his father as
if he could merely will the sickness away. “Hunter,
Stonehelm, Zomawyn, Silvermoon, Eritrian, Margus, Pengallen, Darkeyes,”
his father whispers. His eyes are glazed over with a white film,
dulling the iris into a Morlock-like gray. “Mother?” Asyth’s voice is softer than when he spoke to Apiova. “It won’t be long now,” she says resolutely. “You should prepare yourself, precious.” “Yes it’s horrible. But it has to be done. For the city,” father whispers to no one. “Don’t say that, mother,” he barks defiantly. “We have not exhausted all of our options.”
“Yes we have,” Jereader says, matter-of-factly, speaking for the first
time. “Brardovia Vallan, Nyderia Ceriwien, Melikor Haoahan, even
Amirelle Ediacan have all come and examined him, brother. And when the
high priests of the Great Guildmaster, the Dragon Turtle, the Sun
Father, the Lady of Fate, the Reasoned One, and the Summer Queen all
fail to arrest the condition, we have most certainly exhausted all of
our options.” Jereader gives his brother a look of contempt. For
decades the two had been arch rivals, the heads of the two most
important faiths in Dyvers. Their competition grew so fierce that for
many years they had not even spoken to one another. It was their
parents that had brought them back together, widdling away at their
stubbornness with family dinners until the Kesser Massacre finally
reminded them that blood was thicker than gold. A year of affection and
cooperation finds them fraying at the seams, their parents—specifically
their father’s illness—now tears them apart. “Hunter,
Stonehelm, Zomawyn, Silvermoon, Eritrian, Margus, Pengallen, Darkeyes,”
father whispers again. “It’s for the good of the city.” “Options remain, Jereader,” Asyth states with almost a growl, ignoring his father’s delusions.
“What would you do, Asyth? Should we let that monster Xullithan try his
hand? Shall we invite the Reaper into our home? No. It is finished. In
a time like this, all you can do is—” “Cut your losses,”
Asyth interrupts, his voice like ice. “That’s what you were going to
say, isn’t it? In a time like this, all you can do is cut your losses.
Always the servant of the Money Counter you heartless bastard.” The two
men, their father forgotten, press together nose-to-nose, each wanting
to release his anguish and frustration in a rain of righteous fire. The
air is electric with tension, each man standing silent, staring into
the eyes of his sibling, begging for a reason to grab his holy symbol
and evoke holy destruction. “Stop this now!” Their mother’s
voice is shrill but commanding, cowing them both instantly. They step
away, blinking uncomfortably, shame mixing with the anger. “Your father
will not want his last moments spent watching his sons fight one
another.” Both men think that, if they had not been there, their mother
would be crying. But ever the matron, she refuses to be weak when her
family needs her. “In a time like this, all you can do is
grieve,” Jereader says flatly, a hint of apology in his voice. Asyth
stares at him questioningly. Had he changed what he was going to say to
avoid their mother’s wrath, or was he sincere? Over the course of the
last year, Asyth has learned just how much heart his brother has hidden
beneath his piles of gold. Could he be sincere? Not knowing the answer
to his brother’s intentions, he turns instead to his father.
“I can do something,” Asyth whispers, pulling out his holy symbol. The
bejeweled dragon turtle had become something of a local legend. Struck
from his chest while he and his brother had fought back-to-back in the
pit of the hells, Jereader had evoked the name of the gods, using the
symbol of a rival god to beg a miracle, the end result being the
banishment of Jereader, Asyth, and the cambion Kurault back to Oerth. Father whispers, “Hunter, Stonehelm, Zomawyn, Silvermoon, Eritrian, Margus, Pengallen, Darkeyes.”
“What are you doing, Asyth?” Jereader asks seeing the holy symbol,
shocked. The younger does not answer, but presses the gold and platinum
symbol against his father’s chest hard enough that the crust of jewels
will live marks in the flesh. “Mother?” “Precious, what are
you doing?” She is not as nervous as her eldest son, but she does
notice the strange change in demeanor of her youngest. “Both you and
your brother have cast every applicable spell known to the priests of
Oerth. You have beseeched every guru, magi, wizard, sorcerer, and
alchemist. Nothing has worked! Please let it go. Your father has lived
a long and rich life. Let him find his way to the next one.” She places
her hand on her son’s shoulder. His muscles are tense, rigid. Something
about his posture, his attitude, the stern look on his face wakes a
dread in the pit of her stomach. “Asyth? What are you doing?”
Again he does not answer. His eyes are focused solely on his father,
intent, piercing. His lips move rapidly in a succession of unspoken
words. Both Jereader and his mother look at one another, finally
sharing each other’s concern. The elder brother reaches out to seize
Asyth’s arm and end whatever folly he might be attempting, but his hand
jerks back instinctively as a wreath of blue fire envelops his brother.
“Asyth!” he yells. “Whatever you think you’re doing, you must stop!”
“Forty years, Jereader,” Asyth shouts back, finally answer. “I have
given forty years. I have served faithfully for forty years, not asking
for anything. I am owed, and I will be damned if I will be ignored now
that I am in need. Do you hear me? You won’t ignore me any longer!” The
priest of the Great Guildmaster stops, confused. With a sense of dread,
he knows that his brother is not talking about him. “Xerbo, I call you
by name. For 540 days I have prayed for your mercy, and for 540 days
you have ignored me. Xerbo, I call you by name. You owe me!”
Eyes narrowed with a zealot’s belief, Asyth does not see the small,
meek hand bolt through the fire surrounding his body, but only feels
the shock of pain as it slaps him across the face. The aura of fire
falls away, and his eyes wide, knocked from his trance. The holy symbol
goes limp in his hand as he stands stunned, staring at his mother.
“Blasphemy!” she hisses. “I will not have it in this house, no matter
how many high priests I have birthed. Do you hear me young man?” The
look on her face is incredulous, but Asyth doesn’t hear anything she
says. The thunder of her blow still rings in his mind, drowning out the
world around him. Through the chaos, images flood into his mind:
distant lands, places, structures, objects, scents, sounds, words,
rituals…answers. “The Dragon Turtle be praised,” he whispers. He turns quickly and walks from the house without another word. “It’s for the good of the city,” father continues to whisper. “We must kill the magister…for the good of the city.”
Chapter 14: "Quo Vadis" by Joseph L. Selby
Opulent fails to describe the room. Blue and green
tapestries woven of exquisite fabrics from exotic locations by the
holiest of women line the wall. The value of one could feed a family of
five for two years. Ten of them hang on the four walls wedged between
gold-plated sconces and bejeweled ornamentations representing the god
Xerbo in every conceivable art form. The desk is a highly polished
cherry wood, gifted to the high priest of Dyvers by the high priest of
Greyhawk earlier this year. It was a scandal when Asyth Zomawyn
accepted it, but the man—quickly approaching fifty years of age—has
heard the gossip of saints, sinners, and statesmen. He knows when to be
concerned. The desk is a fleeting matter. As is Lord
Lenthenius Shandareth of the House Shandareth. Asyth knows him to be an
elf that pursues the path of least resistance; a charmer most times,
but a con artist when needed. Which role he is playing today, the high
priest of Xerbo is not sure, but the futile attempt by the elven lord
to hoodwink him is an amusing distraction from the daily routine.
“These prices are scandalous!” the elf shouts with mock horror. He has
been tithing to the Cathedral of the Dragon Turtle since he assumed the
mantle of leadership of his house, and at the end of each year, he
arrives to bargain. “You can’t honestly expect any self-respecting
businessman—especially not a member of the Gentry!—to submit to your
extortion! It is criminal, your reverence. Absolutely criminal! One of
your factors or servitors or swabbies or whatever you call them are
most assuredly conducting some type of embezzlement to suggest that
House Shandareth pay the church such exorbitant sums.” The elf breathes
heavily for effect, attempting to show the high priest how the matter
distresses him so. It is a challenge for the cleric to keep a straight
face, but not wanting to scare away the lordling too early, he composes
himself and leans forward, scratching his chin with his hand,
pretending to take the matter seriously. “I understand your
concerns, Lord Shandareth,” Zomawyn responds, nodding his head slowly.
“I hope you can appreciate that the scroll you are now holding is not
an invoice imparted on your house by the great Dragon Turtle, but
simply a guide we his earthly servants provide for his faithful. This
cathedral has, over the years, conducted extensive research on the
tithing of our most benevolent contributors. The datum we gathered from
such research facilitates the parchment you now hold in your hand.”
“Captain Zomawyn, I must protest! The Dragon Turtle is not the only sea
god with a faith or temple represented in Dyvers. Others lay claim to
our coin as well and the sailors will not disembark until all their
superstitions are satisfied. Surely it is equitable that the sums as
you list here should be appropriately partitioned among the faiths so
that all may be appeased?” The statement is a mixture of question and
opinion, Shandareth failing to commit to either course fully and ending
up somewhere in the middle. He screws up his face, frustrated at his
own mistake. He is a better diplomat than this, and both men know it.
“What value did the families offer to the Dragon Turtle and how fully
did he bestow his grace upon them? The median of those tithes allowed
us to determine an appropriate suggestion for the congregation. You are
under no obligation, lawfully or spiritually, to give us a copper. But
you are asking for the Dragon Turtle’s blessing and have asked us his
clergy for our suggestion on an appropriate sacrifice that would earn
his favor. We have in turn supplied you with an answer. Take that value
and split it among all the faiths of Dyvers for all I am concerned.
Your ships and your gold are your business,” Lord Shandareth perks up
at this comment. Perhaps he has survived his blunder. “…as the Nyr Dyv
and the ships that sail upon her are the business of the Dragon
Turtle,” Asyth appends. “But your eminence!” Shandareth
squeals. “We do not wish to anger the Dragon Turtle or besmirch his
divinity, but House Shandareth cannot afford the expected offering. We
are a lowly but faithful house eking out a living with the few ships we
own.” The elf’s face looks desperate, and Asyth chokes down a guffaw.
The man is a skilled actor, he admits, but his claims are so far beyond
truth that not even the mummer’s trade can make them believable. “Do you enjoy dining at the Tri-Tower Tavern, milord?” Asyth asks gently.
Shandareth’s face goes blank, the conversation having moved in a
direction he had not expected. “Yes, your grace. I find the axebeak
fillets to be of the highest quality.” He watches the priest warily.
Where is he going with this? “I enjoy it myself from time to
time. My mother and I dined there the day it opened. I have always been
a fan. So much so that I took my lunch there only two days past.”
Shandareth’s face falls further, if it is possible. He knows where the
priest is taking this. “I was distracted during my meal by quite a
lovely half-elven woman. Not being married myself, I felt no sense of
shame in admiring her beauty, but was disappointed when she was joined
by her companion, a very handsome elven man of some stature by the look
of him.” Asyth’s grin finally escapes. He had baited the hook and the
lordling had bitten hard. “He talked quite loudly about a shipment on
its way to Admundfort, and the profit he would be reaping on the
venture. The sum seemed quite substantial.” “What a fortunate
fellow,” Shandareth mutters, giving up. “I must have come to see the
wrong Zomawyn,” he threw in half-under his voice. “If you’ll
excuse me, Lord Shandareth,” Asyth says, standing up, not acknowledging
the insult, “but I have a prior engagement that I must attend to.” The
two bow ceremoniously, and the elven lord leaves. It is not the first
time Asyth Zomawyn has been compared to his brother, Jereader, the high
priest of Zilchus. Although the younger of the two brothers followed
his mother’s faith and joined the church of Xerbo, his childhood was
spent competing with Jereader for his father’s favor, their father
being a retired high priest of Zilchus himself. Perhaps he has retained
some of those teachings still. The insult bothers him little,
especially when he sees the promissory note from House Shandareth
sitting in the offering bowl outside of his office. Asyth smiles wryly
and begins whistling a happy tune. He does not walk more than a few
steps before he sees the young girl waiting anxiously in the
antechamber. Although her attire appears wealthy, her disposition
clearly marks her as a servant. One that Asyth knows well. “Is it my father,” he asks without saying hello to Apiova, his mother’s handmaid. “Has it happened? “We do not know, Master Asyth,” the girl answers timidly.
“Stupid girl,” he barks. “How do you not know if a man has died?” He is
not so much angry at her, but the girl with her vague answer provides
an adequate outlet for his frustrations. His father’s condition has
steadily worsened since the Kesser Massacre of CY 595 no matter the
spells or remedies the Zomawyn brothers have tried. The two most
powerful clerics in the city, perhaps in their respective faiths, and
neither have been able to cure the illness consuming their father’s
mind. The girl is a reminder of his own failure. “Well?”
“Your father can no longer sit, stand, or walk of his own accord, but
he still breathes,” she replies, her voice barely above a whisper.
Apiova had always favored Asyth between the two Zomawyn brothers. He
always brought her candies when he came to visit. But over the course
of the last year, he has grown increasingly mean-spirited. She no
longer looks forward to his visits like she once did. “Go to
the fifth floor of the Tri-Tower Tavern. You will find there Kael Lord
Herall. Tell him an emergency has arisen, and I will reschedule when
time allows.” Without another word, Asyth strides from the antechamber
and makes for his mother’s home in the Royal District. Apiova
had spoken plainly but true. The man’s father, a great figure in Dyvers
during his own time, now lies helpless in his own bed. His meanderings,
previously the various tenets of the Zilchan faith, are now meaningless
gibberish: random names and half-sided decades-old conversations.
Elsewhere in the room, Asyth’s mother sits at the side of the bed,
patting her husband’s forehead with a damp cloth. At the bed’s foot,
sitting in silent but determined thought, Asyth’s older brother
Jereader, the current high priest of Zilchus, stares at his father as
if he could merely will the sickness away. “Hunter,
Stonehelm, Zomawyn, Silvermoon, Eritrian, Margus, Pengallen, Darkeyes,”
his father whispers. His eyes are glazed over with a white film,
dulling the iris into a Morlock-like gray. “Mother?” Asyth’s voice is softer than when he spoke to Apiova. “It won’t be long now,” she says resolutely. “You should prepare yourself, precious.” “Yes it’s horrible. But it has to be done. For the city,” father whispers to no one. “Don’t say that, mother,” he barks defiantly. “We have not exhausted all of our options.”
“Yes we have,” Jereader says, matter-of-factly, speaking for the first
time. “Brardovia Vallan, Nyderia Ceriwien, Melikor Haoahan, even
Amirelle Ediacan have all come and examined him, brother. And when the
high priests of the Great Guildmaster, the Dragon Turtle, the Sun
Father, the Lady of Fate, the Reasoned One, and the Summer Queen all
fail to arrest the condition, we have most certainly exhausted all of
our options.” Jereader gives his brother a look of contempt. For
decades the two had been arch rivals, the heads of the two most
important faiths in Dyvers. Their competition grew so fierce that for
many years they had not even spoken to one another. It was their
parents that had brought them back together, widdling away at their
stubbornness with family dinners until the Kesser Massacre finally
reminded them that blood was thicker than gold. A year of affection and
cooperation finds them fraying at the seams, their parents—specifically
their father’s illness—now tears them apart. “Hunter,
Stonehelm, Zomawyn, Silvermoon, Eritrian, Margus, Pengallen, Darkeyes,”
father whispers again. “It’s for the good of the city.” “Options remain, Jereader,” Asyth states with almost a growl, ignoring his father’s delusions.
“What would you do, Asyth? Should we let that monster Xullithan try his
hand? Shall we invite the Reaper into our home? No. It is finished. In
a time like this, all you can do is—” “Cut your losses,”
Asyth interrupts, his voice like ice. “That’s what you were going to
say, isn’t it? In a time like this, all you can do is cut your losses.
Always the servant of the Money Counter you heartless bastard.” The two
men, their father forgotten, press together nose-to-nose, each wanting
to release his anguish and frustration in a rain of righteous fire. The
air is electric with tension, each man standing silent, staring into
the eyes of his sibling, begging for a reason to grab his holy symbol
and evoke holy destruction. “Stop this now!” Their mother’s
voice is shrill but commanding, cowing them both instantly. They step
away, blinking uncomfortably, shame mixing with the anger. “Your father
will not want his last moments spent watching his sons fight one
another.” Both men think that, if they had not been there, their mother
would be crying. But ever the matron, she refuses to be weak when her
family needs her. “In a time like this, all you can do is
grieve,” Jereader says flatly, a hint of apology in his voice. Asyth
stares at him questioningly. Had he changed what he was going to say to
avoid their mother’s wrath, or was he sincere? Over the course of the
last year, Asyth has learned just how much heart his brother has hidden
beneath his piles of gold. Could he be sincere? Not knowing the answer
to his brother’s intentions, he turns instead to his father.
“I can do something,” Asyth whispers, pulling out his holy symbol. The
bejeweled dragon turtle had become something of a local legend. Struck
from his chest while he and his brother had fought back-to-back in the
pit of the hells, Jereader had evoked the name of the gods, using the
symbol of a rival god to beg a miracle, the end result being the
banishment of Jereader, Asyth, and the cambion Kurault back to Oerth. Father whispers, “Hunter, Stonehelm, Zomawyn, Silvermoon, Eritrian, Margus, Pengallen, Darkeyes.”
“What are you doing, Asyth?” Jereader asks seeing the holy symbol,
shocked. The younger does not answer, but presses the gold and platinum
symbol against his father’s chest hard enough that the crust of jewels
will live marks in the flesh. “Mother?” “Precious, what are
you doing?” She is not as nervous as her eldest son, but she does
notice the strange change in demeanor of her youngest. “Both you and
your brother have cast every applicable spell known to the priests of
Oerth. You have beseeched every guru, magi, wizard, sorcerer, and
alchemist. Nothing has worked! Please let it go. Your father has lived
a long and rich life. Let him find his way to the next one.” She places
her hand on her son’s shoulder. His muscles are tense, rigid. Something
about his posture, his attitude, the stern look on his face wakes a
dread in the pit of her stomach. “Asyth? What are you doing?”
Again he does not answer. His eyes are focused solely on his father,
intent, piercing. His lips move rapidly in a succession of unspoken
words. Both Jereader and his mother look at one another, finally
sharing each other’s concern. The elder brother reaches out to seize
Asyth’s arm and end whatever folly he might be attempting, but his hand
jerks back instinctively as a wreath of blue fire envelops his brother.
“Asyth!” he yells. “Whatever you think you’re doing, you must stop!”
“Forty years, Jereader,” Asyth shouts back, finally answer. “I have
given forty years. I have served faithfully for forty years, not asking
for anything. I am owed, and I will be damned if I will be ignored now
that I am in need. Do you hear me? You won’t ignore me any longer!” The
priest of the Great Guildmaster stops, confused. With a sense of dread,
he knows that his brother is not talking about him. “Xerbo, I call you
by name. For 540 days I have prayed for your mercy, and for 540 days
you have ignored me. Xerbo, I call you by name. You owe me!”
Eyes narrowed with a zealot’s belief, Asyth does not see the small,
meek hand bolt through the fire surrounding his body, but only feels
the shock of pain as it slaps him across the face. The aura of fire
falls away, and his eyes wide, knocked from his trance. The holy symbol
goes limp in his hand as he stands stunned, staring at his mother.
“Blasphemy!” she hisses. “I will not have it in this house, no matter
how many high priests I have birthed. Do you hear me young man?” The
look on her face is incredulous, but Asyth doesn’t hear anything she
says. The thunder of her blow still rings in his mind, drowning out the
world around him. Through the chaos, images flood into his mind:
distant lands, places, structures, objects, scents, sounds, words,
rituals…answers. “The Dragon Turtle be praised,” he whispers. He turns quickly and walks from the house without another word. “It’s for the good of the city,” father continues to whisper. “We must kill the magister…for the good of the city.”
|
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posted Mar 12, 2009 7:36 PM by Michael Mockus
Chapter 13: "The Lion's Den" by Kevin Elmore
"Sir, someone to see you," said the voice in the doorway.
Colonel Dolorrak looked up from his paperwork and nodded at the
constable, who stepped aside. A dark-skinned man strode past him and
into Dolorrak's office. He sharply said, "I need a moment with you. In
private." Dolorrak tensed as he recognized the man in his
office. How dare he waltz into the main constabulary! With all the
crimes attributed to him, this man was either extremely stupid or
extremely confident. Dolorrak kept his hand on his sword; even the
stupidest criminal wouldn't walk brazenly into the highest
concentration of skilled constables in the city. Dolorrak glanced at
the constable who returned a worried look. The man noticed
Dolorrak's gaze and said, "You can relax. Had I meant you harm, you
wouldn't see my face. I know you are skilled with the sword, after all.
I give up my advantage by looking you in the eyes." Standing,
Dolorrak pondered the man's words and then waved the constable away.
Shutting the door, Dolorrak said, "Don't you normally discuss your
business in dark alleys? If you think you can blackmail me, you've
nullified that by showing your face here." Unconvinced about the man's
intention, Dolorrak kept his hand on his sword hilt. "I do
not have time to skulk in dark alleys, Colonel," replied the man.
"Besides, I have enemies there, as well. I want to ask you to delay the
execution of Lord Darian Kesser." Dolorrak spat, "Former
Lord! He is not Gentry anymore. Why in the Hades would I delay the
execution of one of the more notorious criminals of this city? Why
would you care anyway? There's not a shortage of wretched souls for you
to cling to for your depraved tastes! In fact, I should arrest you
right now. Maybe even kill you for resisting arrest." Dolorrak drew his
sword and pointed it at the man's neck. He hissed, "I am so disgusted
by you lowlifes telling me what to do. Give me one good reason why I
shouldn't just run you through with a tragic but believable story."
The man did not flinch at Dolorrak's venom or his sword. He slowly
raised one hand with outstretched fingers. He deliberately reached with
his other hand into a pouch on his belt. Dolorrak narrowed his eyes and
watched the pouch carefully, mindful of the man's other hand; enough
Dyversians lost their coin or lives to such a simple trick. His eyes
widened when he saw the token the man pulled from the pouch. Incredulously, Dolorrak said, "No, this cannot be."
"You can verify my words," said the man. "We offer no threat to you. We
only ask that you delay Kesser's execution for at least a month."
As if in a daze, Dolorrak nodded. He muttered, "I could tell the
Magister that we are close to breaking him; that he may give us the
names and locations of his contacts." The man answered, "You
would not be terribly far from the truth. Also, we would like Kesser
moved to a new location. I'll have an associate give you the location
next week." Dolorrak sheathed his sword and sat down, looking
across the desk at the man. He glanced briefly at his bookshelves and
rested his gaze on a glass box. Within the box lay the only memento of
his daughter, a perfectly preserved severed finger. It served to remind
him of the price of dealing with the criminals of the city. He chewed
on his lip while thinking the man's words over. He finally said, "Fine,
you'll have your delay of execution and your transfer. If I see you
again, you will spend the rest of your life in jail." "I'm
glad we were able to come to this agreement," the man said. "You are
correct that I invalidate our agreement by speaking freely with you.
Your men would know you did this as a result of our meeting. Therefore,
I'm sorry." As Dolorrak started to ask what the man meant, a
sharp pain struck him in the stomach. The man had kicked the desk into
the Colonel. Angrily, Dolorrak tried to stand, but the man leapt onto
the desk, pinning him, and punched him in the face repeatedly.
Dolorrak awoke to the prayer of St. Cuthbert. Groggily, he stared at
the acolyte who tended to his aching head. Several constables looked on
with concern. Sergeant Lonne stood at attention and said, "Sir, we
think this may have been a distraction. The archivist reports that
someone just stole some files about suspected slavers. What are our
orders?" Clever little bastard, Dolorrak thought. With the
power of St. Cuthbert surging through him, he bellowed, "What do you
think? Find him and arrest him! If he shows his face around here again,
stop him and don't ask questions! Go!" After the room
cleared, Dolorrak turned his attention to the paperwork scattered
around the office. He picked up a blank piece of parchment and an
unbroken bottle of ink. He wrote, "Kesser is close to breaking. We need
just a few more weeks to confirm his story, and then justice can be
served."
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posted Mar 12, 2009 7:35 PM by Michael Mockus
Chapter 12: "Bloody Portents" by Kevin Elmore
Parthod watched the yellow and black spider crawl on the
dead leaves surrounding him. It halted at Parthod's hand, wondering if
it was a safe haven for it. Deciding it was safe; the spider stepped
onto the hand, the hairs on its legs tickling Parthod.
Parthod allowed the spider to explore his hand. Though he recognized
the potency of its venom, he did not dissuade it from crawling onto
him. He easily could have moved his hand. Even now, he could expertly
fling the spider into the air before it had a chance to sink its fangs
into his flesh. He did not dare protect himself from the spider, for a
bigger threat loomed nearby. He lay among the dead leaves and
branches deep in the Gnarley Forest. To his left, just a pebble's toss
away, were a dozen orc warriors. They watched the trees for any
intrusion. Despite their vigilance, they did not see Parthod's
intrusion nor that of his companion on his right, Willowleaf. Parthod
cast his eyes quickly at the elven form, similarly hidden under the
detritus of the forest. If he had not journeyed to this spot with her,
he would never see through her camouflage. She briefly noticed the
spider on Parthod's hand before directing her attention again to the
clearing before them. Inside the clearing, hundreds of orcs
prepared for battle. They sharpened axes and swords, they hammered
dents out of their armor, and they bullied the slaves into cooking
their meals more quickly. This was the most organized Parthod had ever
seen of orcs. It was clear who was the focus of their organization, a
hulking orc named Gnasher Barrock. All other orcs deferred to him, and
his atypical wile was visible in his dark eyes. Parthod had heard tales
of how Gnasher maintained loyalty. The most famous tale was how he tied
six dissenting orcs to trees and then released a dozen gnome and
halfling slaves. He armed the slaves with crude weapons and left them
alone with the orc captives. Not only were the orcs killed in a
shameful manner by weaker humanoids, they were tortured first by the
vengeful slaves who suffered under Gnasher Barrock's ownership. It was
said that when Gnasher was upset, he took his enemies alive so he could
punish any orcs that displeased him. The clearing acted as a
conclave, as Gnasher Barrock addressed equally impressive warriors.
Parthod did not learn the orcish tongue, but he recognized several
words: Ambush, Dyvers, war, Gnarley. Clearly, Gnasher was issuing
battle plans. Parthod understood none of this, but that was why he was
paired with Willowleaf. She lay next to him, absorbing all that she
heard. Where Parthod's specialty was in fighting, Willowleaf
specialized in information. Parthod forgot about the spider
and looked at his hand again. It sat on his hand for so long, he no
longer felt its weight. Its bite would not be lethal, but it would be
excruciatingly painful. He hoped it would not decide to move up his
arm. Mercifully, it decided to crawl back onto the leaves in search of
food. With his hand free of potential toxins, Parthod risked signaling
Willowleaf. His emancipated hand made the signs for "information" and
"good" while looking at her inquisitively. Willowleaf frowned and held
up one finger, demanding that he wait. Whatever the orcs were
discussing commanded her attention. Branches broke behind them, and
Parthod cast a quick glance. Several orcs took up position in the
forest behind them. The only exit route had been blocked. Fortunately,
the orcs did not spot the prone rangers, but their presence complicated
the escape. Parthod and Willowleaf were completely surrounded by orcs.
The discussion between Gnasher Borrack and his commanders ended with
them moving out of the clearing. Willowleaf motioned to Parthod and
simply signaled, "go." Parthod nullified her command with a
horizontal slash of his hand and motioned to the orcs behind them. He
gestured that there were many. He saw the urgency in her face. Parthod
knew that what Willowleaf learned from the orcs was vitally important
for the protectors of the Gnarley Forest. He looked around them, trying
to find a break in the ring of orcs. Finally, he pointed to himself and
signed one word to Willowleaf: "diversion." The elven eyes
widened at this realization. She shook her head, causing a stir in the
leaves obfuscating her. None of the orcs took notice, but Parthod was
furious that she risked discovery because her feelings for him got in
the way. It was not a secret among the rangers that Willowleaf loved
Parthod, but he served the forest first and foremost. He enjoyed her
company, but he could never allow himself to give in to such a
distraction. Seeing her looking at him with an overwhelming concern
made him wonder if he made a mistake in not letting her get too close.
The thought brought tears to his eyes, and he silently cursed her for
making him feel this way. Strengthening his resolve before he
could succumb to his feelings, Parthod signaled to her, "You know
information. I know nothing. Go!" The ferocity burned in his eyes as he
signaled for her to leave him behind. Sadly, Willowleaf slinked away
from him, expertly masking the rustle of leaves with the natural sounds
of the forest. His eyes softened momentarily, and he signed to her,
"love." Willowleaf moved so quickly out of his area that
Parthod was not sure she caught his last word. He only hoped that she
would flee the area armed with the knowledge about Gnasher Barrock's
plans and the knowledge that he did have feelings for her. It was too
late to do anything about the latter except to ensure her survival. To
that end, Parthod broke cover, effortlessly and quickly standing on his
feet and pulling the bow off his back. As the orcs turned in surprise,
Parthod reached into his quiver and grasped two arrows between his
fingers. He pulled them out and nocked them. The orcs behind him
charged through the trees, and the commotion caused Gnasher Barrock to
turn toward Parthod. The ranger pulled back on the bowstring and
launched the two arrows. The arrows arced through the air and
struck Gnasher in the chest. Sparks filled the air as the arrows
harmlessly bounced off his breastplate. Before Parthod could pull
another arrow from the quiver, the bow in his hand twisted and writhed
upon itself. The string went flaccid. Parthod saw the orc shaman
responsible for such magic and moved toward him, dropping the useless
bow and drawing his sword. Realizing the threat that
assaulted them, the orcs moved to surround Parthod fully, forming a
circle of spears, axes, and swords ready to cut him down. Gnasher
Barrock shouted at them, a combination of orcish words, which Parthod
could make out as, "alive," "torture," and "information." While Parthod
was not afraid to die, he was not so certain he could stand up to
Gnasher's interrogation. When he caught Willowleaf's movement
far away from the orcs, Parthod attacked with wild abandon. The orcs
did not attack with the same fervor. They struck at him, but he felt
the flat of an axe against his shoulder instead of the biting blade. It
was only a matter of time before they knocked his sword from his hand
and tackled him to the ground with the intent of handing the living
captive to Gnasher. Parthod swung wildly with his sword,
cleaving into an orc wearing the hides of an owlbear. He leaped onto
the orc as he crumpled over and catapulted himself directly at an orc
who was comfortably behind the main forces. As Parthod screamed with a
bestial fury, the orc instinctively raised his spear and thrust it
directly into Parthod's chest. The ranger fell to his knees and smiled
at the wooden shaft protruding from his body, despite the pain of
several broken ribs and his lungs burning as they filled with blood.
The orc holding the spear paled as Gnasher shouted even more. Parthod
learned enough orcish to recognize terms like, "idiot." He only hoped
the other words were threats of making the soldier's last minutes an
agony. The orc shaman who disabled Parthod's bow ran forward,
intending to call upon the spirits of the forest to preserve the
ranger's life. With his remaining strength, Parthod pulled a knife from
his belt and flung it at the shaman. It missed the shaman's throat, but
the shaman fell forward as the blade buried itself into his leg.
Parthod's hands felt numb, and he knew his spirit would be claimed by
Ehlonna. He reached forward and wrenched the spear out of his chest,
causing his body to erupt into a spasm of pain. That pain was soon
replaced with a wave of calmness, as he bled onto the forest floor.
As Parthod's life escaped him, he wondered if Willowleaf could get the
information to the Gnarley Protectors. He wondered if Willowleaf caught
his look of regret for not returning her affections. Finally, with an
amused, though pained, grin crossing his face, he wondered how many
slaves Gnasher would free today.
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posted Mar 12, 2009 7:32 PM by Michael Mockus
Chapter 11: "Resurrection" by Joseph L. Selby
The shadows of Greyhawk City have many secrets. Among them is
The Magic House, a mysterious tavern whose location is known only by an
elite few of the city's population: sinister, duplicitous, and elite.
As such, it is not uncommon for someone to appear out of the shadows,
as if he had never been there. In the alley behind the tavern, things
unfold differently. The lane has little light, except what trails in
from the adjacent streets beside the two tall, opposing buildings. The
buildings' girth block out direct sun…and perhaps that was the
intention of their construction. A man, naked in every sense of the
word, appears out of the shadows and falls to the ground. His body
slaps against the stone with a sickening thud followed by an audible
crack as two of his ribs break. Ignoring the pain as only a soldier or
adventurer could, he looks around frantically. He doesn't recognize his
surroundings, although there is little in the alley to distinguish it
from the myriad alleys he has been in before. What he does know is that
he's alone.
Moments before, he was anything but. He found himself in a small
room, an antechamber crowded with an assortment of humans and
halflings. There was a coffin with a body…a body that looked very
familiar. Confused and disoriented, he had hoped the group was his
rescuers. But that hope was quickly dashed as a dwarf-like halfling
drew his dagger and made to strike. It was instinct that threw him into
the shadows, instinct that saved him from the blade and hurtled him
into this alley. Now if instinct could just tell him where he was….
Whether divine intervention or comedic coincidence, the door at
the rear of The Magic House opens at that moment where a rather stocky
dwarf waddles out, carrying a can of trash. He stops like a deer
sensing a predator, eying the naked man suspiciously. The dwarf's eyes
dart in and out of the shadows, looking for the person using the man as
a distraction, but no one is there. Satisfied that he has not just
walked into an ambush, the dwarf lifts the can in both hands and throws
the refuse onto the naked man without question or provocation. He then
turns, and walks back to the door, pulling it shut with his foot as he
passes.
Before the door can close fully, though, the naked man, now
covered in filth, forces his forearm in the opening. The door does not
close, but neither does it bounce back open like a normal wooden door.
He learns quickly that the door is made of iron, and the man wonders
whether he has a broken arm to accompany his ribs. Again, he pushes the
pain aside.
"Where am I?" he asks in a desperate tone. His voice rasps from lack of use.
"In a world of hurt if ye don' getcher arm outta me door. I gave
ye me scraps. Now be off wit ye," the dwarf growls. He turns and hefts
the empty can in one hand, waving it threateningly.
"My name is Margus."
"Yer name could be Daffodil Fairywinkle for all I care. What parta sod off didn' ye unnerstand?"
"I am the magister of Dyvers!"
"By the Mad Archmage, ye be touched!" The dwarf lowers the can and
scowls at the stranger. "I not be dealin' wit the likes of you. Peddle
yer sob story at the Temple of the Calm God. They have mercy in spades.
I got patrons ter look after." The dwarf turns to go again.
"Please," the man pleads, "just tell me where I am, and I swear
I'll leave you in peace." The dwarf pauses again. For being insane, the
man speaks extremely lucidly. Certainly everyone knows the magister of
Dyvers is Larissa Hunter. She made a bit of a spectacle of herself this
past year. It was popular tavern-talk all across the Nyr Dyv. Still,
the dwarf knows as well how uncaring some spellcasters can be. This
would not be the first time he has heard of an evil priest erasing the
memories of a man to satisfy his own sadistic humor.
"Fine then. I tell ye and ye leave me be. Deal?" The naked man
nods in agreement, his eyebrows rising anxiously. "Ye be in the Free
City of Greyhawk." The dwarf pushes the man with the empty refuse can,
knocking him back a step. "Best leave yer claim a magister behind," he
continues. "Larissa Hunter tain't the most popular woman in this city."
"Captain Hunter? Of the Meadowlands? What does she have to do with this?"
"We had a deal," the dwarf barks. He hefts the waste can anew and
slams it into the naked man's head, knocking him to the alley floor. If
his arm was not broken before, it most certainly is now. He falls onto
it at an awkward angle, and the skin bulges as the bone attempts to
pierce its way to freedom. He screams in pain, but cannot let this
opportunity pass.
"Are you saying she's magister of Dyvers?!" he screams. His eyes are full of tears. The pain is unbearable.
"Aye, and has been for nigh on a decade!" The door slams shut.
There is the loud thunk of a bar being dropped. The alley returns to
the shadows.
"A decade?" the man asks the emptiness. He cradles his arm and rocks back and forth, overwhelmed by the situation.
"The dwarf speaks the truth," a voice says from behind him. Margus
jerks his head to see who has snuck up behind him, but quickly snaps it
back as the pain from his side reminds him of his limited flexibility.
He hears a tindertwig spark to life and shortly thereafter, the scent
of cigar smoke wafts over his shoulders. "My name is Vincent Fleet,
Magister Margus. I am a citizen of Dyvers and at your service."
The naked man stands slowly, turning to face whoever is behind
him. His eyes widen when he realizes that it is the same deep halfling
he saw in the antechamber below The Magic House. "You know me?" he asks
cautiously.
"Well, we've never met personally." The halfling puffs at his
cigar. "But I'm old enough to remember when you were magister. I'm old
enough to remember when you abdicated the throne and disappeared."
"Abdicated? I did no such thing," he growls at the halfling.
The smaller halfling pulls his cigar from his mouth and stares at
the man unemotionally. "Yes, you did." He puts the cigar back into his
mouth as if that were the end of the debate.
"Listen you," Margus commands, his temper flaring, "if you truly
are a resident of the Free Lands, then do my bidding now. I need
clothing, healing, and transport to Dyvers. A grand deception is at
hand, and I believe my throne has been stolen. The Gentry Council must
be notified. Derreg Lord Pengallen is a traitor."
Margus stands, his back rigid, staring down his nose at the
halfling. The rogue bites his cigar and smiles broadly, disarming the
deposed magister. "A traitor, eh? You don't know the half of it." The
halfling walks forward, inspecting the man's arm and whistles softly
under his breath, holding his finger above the bulging flesh. Margus
pulls his arm away sharply, feeling pain even though no contact was
made. "Listen your Excellency, we have a bit of a problem."
"Oh?" There is hesitation in Margus' voice.
"You've been gone awhile now. A lot has changed…and I mean a lot.
…but at the same time, so much is the same," the halfling muses to
himself.
"What are you talking about?"
"Well, the situation isn't so easy that I can just take you back
to Dyvers, up to the Gentry Council and say, "My lords, look who I
found in the back alleys of Greyhawk. It's Magister Margus. To all of
them, you left a long time ago. No one has heard from you since. And
now you just show up like this? Are you really Margus? Are you a clone?
Are you another one of the Old One's demonic servants in disguise? The
city would not walk so easily into another year of tragedy. There are
questions as to who you really are."
For a moment, Margus forgets the pain of his damaged arm and ribs.
"Those are absurd concerns. I am His Excellency Margus, Magister of the
Free and Independent City of Dyvers and Her Free Lands! I am no agent
of the Old One or some abomination of foul sorcery. Now, halfling, will
you help me or not?"
Vincent draws in a heavy puff of smoke from his cigar. The blade
of the dagger glows read, reflecting the burning tobacco. It cuts
through the air like lightning and slips beneath the magister's left
arm, piercing his side and puncturing his heart. His eyes widen again
as his body seizes from a mix of pain and disbelief. Life slips away
quickly and his weight bears down on the halfling, causing the little
man to skip out of the way. "I'll help you, your Excellency. But first,
there are a lot of questions that need answering, and I'm not the one
who can go about finding those answers. Lucky for you, I know some
people who know some people. They'll get to the bottom of this." He
looks in either direction, making sure no one saw the unexpected
assassination then whistles to the shadows. A door, hidden in the
masonry of the adjacent building, opens and a host of humans,
halflings, and an elf walk into the alley.
"I don't think he's a demon," one of the halflings says.
"Doesn't appear to be," Vincent replies. "One questions answered.
But there are plenty more. Let's get him back to Dyvers. I don't think
they expected this to happen when they sent us here." The elf opens a
portable hole and the group shoves Margus' body into the
extra-dimensional space next to a second unmoving body. They look to
the alley openings again to make sure there are no unwitting spectators
and then make their way home, leaving behind Greyhawk City and all its
intrigues.
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posted Mar 12, 2009 7:31 PM by Michael Mockus
Chapter 10: "Price of Peace" by Joseph L. Selby
The winter of CY 594 proving the exception, it does not
snow in the Free Lands of Dyvers. The geography is by no uncertain
means a temperate area of the Flanaess, but for reasons that diviners
and sages cannot fully explain, it does not snow there. Most attribute
the strange occurrence to the magical properties of the Bottomless
Lake, but no one knows for sure. Instead of snow, rain heralds winter
in the Free Lands. Rain that falls to the earth like stones and quickly
builds up into thick rivulets to race down the unpaved streets of the
region's smaller villages and hamlets as if they were separated by a
canal. The city proper itself boasts a complex sewer system that keeps
the majority of water from lingering on the streets above. However, the
convicted criminals—murders and traitors of the worst sort—turned
gelatinous cubes that clean the sewers year-round take the opportunity
to mindlessly relive their more contemptible past by blocking the
waterways and flooding the streets. The frigidity of the winter past is
pushed to the back of the mind by those who survived and not fully
appreciated by those newly arrived to the city, following the new trade
route to Admundfort across the Nyr Dyv. Today it rains across
the Free Lands, from Westguard to Eastguard, from Great Crown Island to
the depths of the Gnarley Forest. And though it does little to dampen
the spirits of those citizens that endured the many trials of this most
recent year—the magister's departure and return, the One Day War, and
the invasion of Admundfort—it reflects perfectly the mood in Caltaran,
more specifically the mood in Grandhearth Manor. In his private study,
Klabert Lord Grandhearth, governor of Caltaran and newly appointed
magistrate of the Westlands, stairs out the window. The beautiful
grounds of the manor house are obscured by the water pouring down the
glass panes. He pays them little attention regardless. His face
reflects in the window, dancing with the flickering candlelight cast
from a table behind him. The door to the study is closed and has been
all day. The staff has been told that the family values its space in
these trying times. Klabert's second wife, Maenda, is upstairs with
their daughter. The half-elf matron has scarcely left the toddler's
side in the past few weeks. To be honest, Grandhearth is thankful for
that fact. The recent traumatic experience has shaken his faith in
Dyvers to its very foundations. Assumptions he once took as
unquestionable truths of his beloved nation have turned to questions.
To what lengths will people go to advance their own agendas? To what
degree should a nation that values its independence and the liberty it
affords its citizens tolerate the presence of a drow woman corrupting
the souls of that citizenry? When is it time to forego those liberties
and punish the wicked? If not for a few brave adventurers, that faith
would have been destroyed entirely. Faith, however, remains
in short supply in Lord Grandhearth's study. Lying across the plush red
velvet cushions of a couch in the center of the room, Enruhl
Grandhearth-Leardyn, once Lord Leardyn, governor of the Westlands,
stairs up at the ceiling. His right hand, gripped firmly around a
half-empty goblet, sways rhythmically back and forth, although neither
man hears a tune. His opposite hand clutches a bottle of Leardynian
Gold Wine in a vice grip. Although some may mistake the man's condition
as a result of too much merry-making, the puffy bags beneath his eyes
reveal the truth of his situation. Stripped of his nobility for doing
what he still believes to be the best interest of the Free Lands,
Enruhl mourns not the loss of his lordship, but the loss of his eldest
son. "Ethane must be awfully damp. I wish they had given him
a hat," Enruhl slurs. He swings the goblet forcefully, spilling some of
the wine on the valuable rug below. "No one should be in this weather
without a hat…or at least a decent cloak." "Please, cousin,"
Klabert says softly, "not again." He turns from his reflection and
looks at his guest. He wishes he could offer the man some comfort, but
he understands the misery a father feels when his child is taken from
him. "Not again?" Leardyn's tone bites like a snake. "Should
I simply expunge the image of my son's severed head hanging from
Thrommel's Arch? Cast it aside like an unwanted pebble along the
lakeshore? Eh, cousin?" His eyes squint, piercing Klabert's gaze until
Grandhearth is forced to look away. "I will not fight you, Enruhl. I share your sorrow, but I am not the villain here."
"Do you remember how his body squirmed? What an unnatural thing for a
headless corpse to do, to dance as if the greatest bard had just struck
up a tune." Tears well up in Leardyn's eyes, neither the first nor the
last he has shed since Ethane's execution three days prior. "He's gone
Klabert." "His spirit will find comfort with the Invincible,
cousin. Of that, I am certain." Lord Grandhearth moves to the sofa and
places his hand gently on Enruhl's shoulder. A growing concern, his
cousin has long found comfort in a bottle of wine. Although the issue
seemed to have run its course with the absence of the magister, since
the One Day War and Larissa's return, the problem has grown steadily
worse. Although Klabert does not mean to be unfeeling, he truly does
not know what to say. What words will console his most favorite
relation without setting off the beast of inebriation prowling within?
"His spirit will find no rest. It is trapped within that thing. On so
many occasions I have shared company with George Good, yet the man so
willingly sent my son into the dungeons of the Four Towers and turned
him into a gelatinous cube. His soul is trapped in that monster, and it
will wander the sewers forever slurping at the refuse of the city. It
is intolerable. It is cruel." "You mustn't think that way,
Enruhl. The boy's spirit had passed before Good went to task. Magister
Hunter would not condemn Ethane to such a fate, regardless of the boy's
supposed crime." Grandhearth gently takes the bottle from his cousin's
hand and returns it to the liquor tray. Only paces behind, Leardyn
retrieves the bottle and fills his goblet anew. "She sought justice,
not vengeance." "And yet she got both." Enruhl, leaving his
cousin's side, takes his place at the window. Watching the shadows
dance across his reflected face, the deposed lord finds a grim
satisfaction in the darkness. It lends to his face an emptiness that
matches his heart, and he digs deeper into that pain. "It was
adventurers." Klabert has been expecting this, and he is
hesitant to be supportive of his cousin's anguish given the great
services adventurers have paid the Free Lands this past year, his
household in particular. "She left him hope. She let him
think she would exile him…Furyondy most likely." The silence races to
fill the void left as Enruhl inebriatedly follows the stray thought.
"It was they," he says finally, "that sealed his fate. They denounced
him." "Not all of them." "Two feebly offered protests against four resolute indictments. They killed him! They killed my son." Again, silence.
"Ethane made his decision, Enruhl," Klabert finally says firmly, "and
it was a poor decision. Whatever good intentions you may have had
inviting the Knights of Furyondy to remain at Westguard, Ehtane
exploited those intentions for his own ends. His sentence is the price
of peace." "Peace? Is that all? Or will there be more? What is the price of peace?"
The horse-drawn carriage arrives before the grand church of Rao in the
besieged capital of Veluna, the Holy City of Mitrik. No footman opens
the door. The teamsters do not leave their bench, but wait anxiously to
depart with cargo unloaded. From within, a pale-white hand pushes the
door open, and a man draped in thick black robes pours like ink onto
the steps of the most holy site. Swinging about his neck is a silver
holy symbol of the Calm God. Clutched in his other hand is second holy
symbol, the cracked skull of the Old One. He eyes it through slitted
eyes and then throws it uncaringly back into the carriage. He turns
back to the steps, finally acknowledging the men standing there. "Canon, thank you for having me."
"I have spoken to Magister Hunter and she has told me you would aid us
in our battle in exchange for sanctuary in an effort to prove your
redemption. I have given my consent. Let us hope our trust is well
placed." The old priest opens his arms ceremoniously. "The Archclericy
of Veluna and the faithful of the Mediator welcome you and grant you
sanctuary, Vayne, Lord of Wands."
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